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Endless space 2 wiki resources
Endless space 2 wiki resources











endless space 2 wiki resources

No-G Camps (+500 Manpower Capacity on Empire) G-War Camps (+200 Manpower Capacity on Empire) These technologies focus on warfare and will provide upgrades and improvements to ship weaponry and modules, command points, ground troops, manpower and defensive improvements to your systems. Information about science cost calculations can be found in this spreadsheet. This is the case for many of the military technologies where you have to chose between energy or projectile weapons.Įach technology has a political affinity associated with it.Īs you explore the galaxy you may also come across technology caches containing rare technology that you otherwise could not research. Some technologies are also exclusive if paired with another technology on the tree, where you can only unlock one of the two. These technologies can be identified by a small icon along the bottom of the tech's icon: either a faction icon (indicating it's been altered by your Visual Affinity, such as "The Vodyani") or a yin yang icon (indicating it's been altered by your Gameplay Affinity, such as "Shipbound"). This means that each faction will have some technologies that are exclusive to that faction, either being a entirely new technology or tweaks to the standard technology. that the technologies unlock - are specific to your faction. Many of the technologies - as well as the different ships, buildings, planet colonizations, etc. Reaching an era may unlock a Deed or an improvement. Technology cost increases based on the era it's in as well as the current number of technologies researched by your civilization. You have to research a set number of technologies from an era to have access to the next one. The technology tree in Endless Space 2 is split into four sections, Military, Economy and Trade, Science and Exploration and Empire Development.Įach section has 5 tiers or eras. It is even possible to win the game directly by simply researching technologies (see below). These include new movement abilities for starships, new kinds of buildings, new kinds of ships and equipment, and access to major game features (like the galactic market, or many forms of diplomacy) which are initially "locked" when the game begins. Much like "experience points" in an RPG, players are able to gain science points as they play, and these progressively unlock new abilities for their empire. Technology is one of the core game systems in ES2.













Endless space 2 wiki resources